THE GAME OF "5"

HIGH SCHOOL :
S1.H1.L1

MIDDLE SCHOOL :
S1.M18.8
S5.M6.6

In this lesson, the student will learn to:

  • Use concentration under pressure
  • Use complex movements to read and adjust putts from throwing in a fixed position
  • Return to base position for each of the three putts
  • Demonstrate a variety of stances

MATERIALS

  • One target for three to five players
  • Three discs (preferably a putter) per group
  • One mini marker per group

SET-UP

  • Targets are ideally have 70ft of space equally apart in field or in gym
  • Divide class by putting skill equally among targets in groups of 3-5

OBJECTIVE

A great small sided game to work on putting consistently. The object is to be the last player without five points.

HOW TO PLAY

Lesson: (20-30 minutes)
“Five” is an intense putting game that applies pressure to making putts at the same location while using a putting routine. The object of “Five” is to NOT get five points, which eliminates a player from the game.

Groups establish a random putting order and remain in that same rotation throughout the game. Player one is in control of the mini marker first. They place it anywhere they want within a reasonable putting distance and call any type of putt (regular, straddle, jump, forehand etc.). Player one then goes first by putting all three discs and sets the mark for putts made. Each player then putts the same shot three times. If player one made two putts, all subsequent players must make at least two putts, or they get one point for each of the two putts they didn’t make. If the next player makes all three, then subsequent players must make all three or get a point for each miss. The first player that made two putts also gets a point since the new mark became three made putts and they only made two. (See examples)

A player can only earn a maximum of three points for each round.
As players hit “Five” points they are eliminated from that particular game.

After everyone putts from player one’s spot, player two gets control of the mini marker and picks the spot and style of putt. Everyone putts in the same established order. The rotating order for the second round is players 2, 3, 4, 5, 1. In the third round, it’s players 3, 4, 5, 1, 2 and so on.

EXAMPLE: Player one makes two putts and sets the mark. Player two makes one putt and gets one point for not making at least two putts. Player three makes all three and sets a new mark. Since player one made two putts they are assessed one point. Player two is assessed two points and players four and five must make all three putts to avoid one to three points depending on their make count.

EXAMPLE: Player two starts and makes none, player three makes one, and player four makes two. The mark is set at two made putts for players five and one who have yet to putt. Player two receives two points and player three gets one. Player four has zero points unless players five or one make all three when it is their turn. In fact, players five and one must make at least two putts to not earn points that round.

  • Group students of equal putting skills together as possible. A dominant putter can rule this game.
  • Have players complete an exercise set or jog a lap upon elimination.
  • Natural trees or placed obstacles make for a creative game space.

No Variations

VIDEO COMING SOON